Class 6: Robotics & Arduino: Building Creative Machines

Course Description: This hands-on, project-based course introduces students to the fascinating world of robotics and Arduino programming. Through engaging activities and ... Show more
Instructor
The Kavach
34 Students enrolled
4
6 reviews
  • Description
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Learning Objectives:
● Understand the core concepts of robotics, including components, sensors, actuators, and programming.
● Learn basic Arduino programming principles, including syntax, variables, control flow, and functions.
● Design and build functional robots using various materials and components.
● Develop problem-solving skills through hands-on experimentation and troubleshooting.
● Work collaboratively and communicate effectively to achieve common goals.
● Understand the ethical and societal implications of robotics technology.

Chapter Outline:
Part 1: Introduction to Robotics and Arduino (4 weeks)

 Chapter 1: What is Robotics?
○ Exploring the history and applications of robots.
○ Identifying key components of robots (motors, sensors, actuators).
○ Building a simple robot model (e.g., using LEGO or cardboard).

 Chapter 2: Getting Started with Arduino
○ Introduction to Arduino boards and their capabilities.
○ Setting up the Arduino development environment and programming software.
○ Writing and running basic Arduino code to control LEDs, buttons, and sensors.

Chapter 3: Sensors and Input Devices
○ Exploring different types of sensors (light, sound, touch, distance, etc.).
○ Using sensors to gather data and control robot behavior.
○ Building a robot that reacts to its environment using sensors.

Chapter 4: Motors and Output Devices
○ Understanding different types of motors (servo, DC, stepper motors).
○ Controlling motors to create movement in robots.
○ Building a robot that moves in a specific pattern or direction.

Part 2: Building Robots with Arduino (8 weeks)
Chapter 5: Line Follower Robot
○ Designing and building a robot that follows a line using a light sensor.
○ Programming the robot to navigate different line patterns.
○ Challenging students to improve the robot’s performance.

Chapter 6: Obstacle Avoiding Robot
○ Extending the line follower robot to avoid obstacles using ultrasonic sensors.
○ Programming the robot to navigate a complex obstacle course.
○ Encouraging students to experiment with different obstacle avoidance strategies.

Chapter 7: Remote-Controlled Robot
○ Building a robot that can be controlled wirelessly using Bluetooth or infrared signals.
○ Programming the robot to respond to different control commands.
○ Introducing students to the concept of communication protocols.

Chapter 8: Sumo Robot
○ Designing and building a robot that can compete in a sumo wrestling competition.
○ Programming the robot to detect and push opponents out of the arena.
○ Emphasizing teamwork and problem-solving skills.

Part 3: Advanced Robotics Projects (6 weeks)
Chapter 9: Light Painting Robot
○ Building a robot that can create light paintings using LEDs and a servo motor.
○ Programming the robot to follow different patterns or create images.
○ Introducing students to artistic applications of robotics.

Chapter 10: Open-Ended Project
○ Students choose a project of their own interest related to robotics and Arduino.
○ They research, design, build, and program their own robots.
○ Presentations and demonstrations showcase their learning and creativity.

Assessment:
● Regular participation in class activities and discussions
● Completion of individual and group projects
● Programming assignments and challenges
● Quizzes and tests to assess understanding of key concepts
● Presentations and demonstrations of final projects

Materials:
● Arduino boards and kits (e.g., Arduino Uno, Starter Kit)
● Breadboards, jumper wires, and other electronic components
● Motors, sensors, LEDs, and other actuators
● Construction materials like LEGO, cardboard, or craft supplies
● Computers with Arduino IDE software installed
● Additional resources as needed (e.g., textbooks, online tutorials)

Differentiation:
● Provide additional support and scaffolding for students who need more help.
● Offer more challenging tasks and extensions for students who are ready.
● Encourage creativity and individual exploration through open-ended

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Course details
Duration 10 hours
Lectures 5
Video 9 hours
Quizzes 1
Level Advanced

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Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed
Class 6: Robotics & Arduino: Building Creative Machines